Normally you can only skip scenes that you’ve already seen (if you’re replaying to make a different choice, say) but turning it on allows you to skip over tracks. The only downside, if any, is the text jump. Cursor speed shouldn’t affect you unless you’re using a gamepad, and the rest is pretty self-explanatory. The English voice doesn’t bother me so far, but hey, Japanese is there if you feel like it.
The game’s options aren’t much more interesting, although there is full two-language support which is pretty cool.
Not too many settings either, but it’s nice to have motion blur and AA options, at the very least. Which, you know, probably shouldn’t come as a big surprise. The highest resolution is 1920 × 1080 although it does support aspect ratios like 1680 × 1050, it doesn’t seem like it supports super wide screen or anything.
Here are your options, both as a launcher and as a game: There are also stretching sections of the brain resembling point-and-click adventure segments. It’s a visual novel, but one that emphasizes re-reading different paths and what you to learn on each path to help you on the others. Zero will reveal the code one piece at a time as people die. In this case, they are trapped in an air raid shelter 50 meters underground, and the only way to escape is to enter a code in the elevator. The basic idea and themes are that a group of people are trapped in one place by a masked individual named Zero, who forces them to play games to escape, and who is likely one of the people in.